

And with plenty of viewer types available, youre sure to find one that fits you just right. In the game, users look around a virtual world to find and collect objects. Once you have it, you can explore a variety of apps that unfold all around you. To get started, youll use HelloCardboard, a demo game that demonstrates the core features of the Cardboard SDK. It’s a VR experience starting with a simple viewer anyone can build or buy. I’m sure the guys here are busy working on a native cardboard app to view Sketchfab scenes! Get it, fold it and look inside to enter the world of Cardboard. But this isn’t going to help you with web viewers like the Sketchfab one. Note: is where you can generate a custom “viewer profile” for your device. To save the device parameters, scan the QR code on the Cardboard viewer: Try the demo. If you concentrate for long enough, you can almost do it, but you’ll end up with a huge headache! The stereo image fills the display mostly okay, however it’s difficult to make the image converge (overlap) and produce depth effect. I have a similar problem using a Nexus 7 (with Durovis Dive 7 Cardboard). Unfortunately that profile information is not accessible to cardboard web apps, yet.

reader app that is made specifically for your phone or tablet brand. You’ll find native Cardboard apps on a Nexus 10 change the display to suit your Cardboard viewer (although tough to fit into a standard Cardboard!). In my app i have noticed that in each installation, a screen by google pops up after launch and request access to the camera to scan the QR code of the cardboard. The ACES Framework outlined in this book can be applied to. AR dramatically expands the ways our devices can help with everyday activities like searching for information, shopping, and expressing yourself. They allow you to take in information and content visually, in the same way you take in the world. You’ve probably seen those QR codes stuck on the side of Cardboard devices… they’re important. Augmented reality (AR) and Virtual Reality (VR) bridge the digital and physical worlds. Native Cardboard apps have access to the calibration profile for the actual Cardboard viewer the user is using.

What you’ll find is a developer will “calibrate” the web app (say geometry related to inter-ocular-distance) to the device they are testing with, most likely a 5" phone in a standard Google Cardboard. So the best it can do is split the screen in half for left eye & right eye. The problem here is that a cardboard web app doesn’t know what sort of Cardboard viewer it’s in. Short version: If your device is “much different” from a standard 5" mobile phone, you’re out of luck.
